Anton-s Opengl 4 Tutorials Books Pdf File Online
// Create and compile the vertex shader GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER); glShaderSource(vertexShader, 1, &vertexShaderSource, NULL); glCompileShader(vertexShader);
// Clean up glDeleteProgram(program); glDeleteShader(fragmentShader); glDeleteShader(vertexShader); glfwTerminate(); Anton-s OpenGL 4 Tutorials books pdf file
int main() { // Initialize GLFW and create a window if (!glfwInit()) { return -1; } // Create and compile the vertex shader GLuint
return 0; } This example demonstrates how to create a simple OpenGL 4 program, including setting up the window, creating and compiling shaders, and drawing a triangle. // Clean up glDeleteProgram(program)
glUseProgram(program); glDrawArrays(GL_TRIANGLES, 0, 3);
// Create and compile the fragment shader GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(fragmentShader, 1, &fragmentShaderSource, NULL); glCompileShader(fragmentShader);
