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Fe Parkour Script Apr 2026

bool IsWalled() // Raycast to sides RaycastHit hit; if (Physics.Raycast(transform.position, transform.right, out hit, 1.1f)

void Jump() rb.AddForce(new Vector3(0f, jumpForce, 0f), ForceMode.Impulse); isGrounded = false; fe parkour script

public class ParkourController : MonoBehaviour bool IsWalled() // Raycast to sides RaycastHit hit;

bool IsGrounded() // Raycast down from center of player return Physics.Raycast(transform.position, Vector3.down, 1.1f); 1.1f) void Jump() rb.AddForce(new Vector3(0f