Iron Man Simulator 2 Script Pastebin -
public class IronManFlight : MonoBehaviour { [Header("Flight Settings")] public float thrustSpeed = 15f; // Forward/backward speed public float strafeSpeed = 10f; // Left/right movement speed public float rotationSpeed = 100f; // Mouse rotation sensitivity public float hoverSpeed = 5f; // Up/down hover speed public float energyMax = 100f; // Energy limit private float energyRemaining = 100f; // Current energy level
transform.Translate(horizontalThrust, 0, verticalThrust); transform.Rotate(verticalRotation, horizontalRotation, 0); } } } iron man simulator 2 script pastebin
// Thrust audio (optional) thrustAudio.Play(); } } } } if (energyRemaining <
if (energyRemaining <= 0) { isFlying = false; Debug.Log("⚠️ Energy low! Land the suit ASAP."); } } = 0) { isFlying = false
public class IronManFlight : MonoBehaviour {
// Rotation based on mouse input float mouseX = Input.GetAxis("Mouse X") * rotationSpeed * Time.deltaTime; transform.Rotate(0, mouseX, 0);
if (isFlying && energyRemaining > 0) { // Movement float vertical = Input.GetAxis("Vertical") * thrustSpeed * Time.deltaTime; float horizontal = Input.GetAxis("Horizontal") * strafeSpeed * Time.deltaTime; float upDown = Input.GetAxis("Mouse Y") * hoverSpeed * Time.deltaTime;