Mp3dllcc

class Mp3 { mp3_handle_t *h; public: Mp3(const std::string &path, mp3_open_mode_t mode) { mp3_open_file(path.c_str(), mode, &h); } ~Mp3() { if (h) mp3_close(h); } // methods: decode, encode, read_id3... }; C# (P/Invoke wrapper usage sketch):

mp3_handle_t *h = NULL; mp3_open_file("song.mp3", MP3_MODE_DECODE, &h); mp3dllcc

void mp3_close(mp3_handle_t *h); Example (C): class Mp3 { mp3_handle_t *h; public: Mp3(const std::string

#include "mp3dllcc.h" C# namespace:

mp3_handle_t *h = NULL; mp3_open_file("out.mp3", MP3_MODE_ENCODE, &h); class Mp3 { mp3_handle_t *h

if (mp3_global_init() != MP3_OK) { /* handle error */ } /* ... use library ... */ mp3_global_shutdown(); C#: