Steamapi Writeminidump
// Optionally inform the user, upload, etc. return EXCEPTION_EXECUTE_HANDLER; }
Pseudo-example:
struct CrashContext { int currentLevelId; float playerX, playerY, playerZ; char lastConsoleLines[1024]; }; SteamAPI WriteMiniDump
// Optionally inform the user, upload, etc. return EXCEPTION_EXECUTE_HANDLER; }
Pseudo-example:
struct CrashContext { int currentLevelId; float playerX, playerY, playerZ; char lastConsoleLines[1024]; }; SteamAPI WriteMiniDump